phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Checks for intersection between a circle and a rectangle.
*
* @function Phaser.Geom.Intersects.CircleToRectangle
* @since 3.0.0
*
* @param {Phaser.Geom.Circle} circle - The circle to be checked.
* @param {Phaser.Geom.Rectangle} rect - The rectangle to be checked.
*
* @return {boolean} `true` if the two objects intersect, otherwise `false`.
*/
var CircleToRectangle = function (circle, rect)
{
var halfWidth = rect.width / 2;
var halfHeight = rect.height / 2;
var cx = Math.abs(circle.x - rect.x - halfWidth);
var cy = Math.abs(circle.y - rect.y - halfHeight);
var xDist = halfWidth + circle.radius;
var yDist = halfHeight + circle.radius;
if (cx > xDist || cy > yDist)
{
return false;
}
else if (cx <= halfWidth || cy <= halfHeight)
{
return true;
}
else
{
var xCornerDist = cx - halfWidth;
var yCornerDist = cy - halfHeight;
var xCornerDistSq = xCornerDist * xCornerDist;
var yCornerDistSq = yCornerDist * yCornerDist;
var maxCornerDistSq = circle.radius * circle.radius;
return (xCornerDistSq + yCornerDistSq <= maxCornerDistSq);
}
};
module.exports = CircleToRectangle;