phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
49 lines (41 loc) • 1.84 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Circumference = require('./Circumference');
var CircumferencePoint = require('./CircumferencePoint');
var FromPercent = require('../../math/FromPercent');
var MATH_CONST = require('../../math/const');
/**
* Returns an array of Point objects containing the coordinates of the points around the circumference of the Ellipse,
* based on the given quantity or stepRate values.
*
* @function Phaser.Geom.Ellipse.GetPoints
* @since 3.0.0
*
* @generic {Phaser.Geom.Point[]} O - [out,$return]
*
* @param {Phaser.Geom.Ellipse} ellipse - The Ellipse to get the points from.
* @param {number} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead.
* @param {number} [stepRate] - Sets the quantity by getting the circumference of the ellipse and dividing it by the stepRate.
* @param {(array|Phaser.Geom.Point[])} [out] - An array to insert the points in to. If not provided a new array will be created.
*
* @return {(array|Phaser.Geom.Point[])} An array of Point objects pertaining to the points around the circumference of the ellipse.
*/
var GetPoints = function (ellipse, quantity, stepRate, out)
{
if (out === undefined) { out = []; }
// If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead.
if (!quantity && stepRate > 0)
{
quantity = Circumference(ellipse) / stepRate;
}
for (var i = 0; i < quantity; i++)
{
var angle = FromPercent(i / quantity, 0, MATH_CONST.PI2);
out.push(CircumferencePoint(ellipse, angle));
}
return out;
};
module.exports = GetPoints;