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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Circumference = require('./Circumference'); var CircumferencePoint = require('./CircumferencePoint'); var FromPercent = require('../../math/FromPercent'); var MATH_CONST = require('../../math/const'); /** * Returns an array of Point objects containing the coordinates of the points around the circumference of the Ellipse, * based on the given quantity or stepRate values. * * @function Phaser.Geom.Ellipse.GetPoints * @since 3.0.0 * * @generic {Phaser.Geom.Point[]} O - [out,$return] * * @param {Phaser.Geom.Ellipse} ellipse - The Ellipse to get the points from. * @param {number} quantity - The amount of points to return. If a falsey value the quantity will be derived from the `stepRate` instead. * @param {number} [stepRate] - Sets the quantity by getting the circumference of the ellipse and dividing it by the stepRate. * @param {(array|Phaser.Geom.Point[])} [out] - An array to insert the points in to. If not provided a new array will be created. * * @return {(array|Phaser.Geom.Point[])} An array of Point objects pertaining to the points around the circumference of the ellipse. */ var GetPoints = function (ellipse, quantity, stepRate, out) { if (out === undefined) { out = []; } // If quantity is a falsey value (false, null, 0, undefined, etc) then we calculate it based on the stepRate instead. if (!quantity && stepRate > 0) { quantity = Circumference(ellipse) / stepRate; } for (var i = 0; i < quantity; i++) { var angle = FromPercent(i / quantity, 0, MATH_CONST.PI2); out.push(CircumferencePoint(ellipse, angle)); } return out; }; module.exports = GetPoints;