phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
34 lines (29 loc) • 1.18 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GameObjectCreator = require('../GameObjectCreator');
var GetAdvancedValue = require('../../utils/object/GetAdvancedValue');
var Zone = require('./Zone');
/**
* Creates a new Zone Game Object and returns it.
*
* Note: This method will only be available if the Zone Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#zone
* @since 3.0.0
*
* @param {Phaser.Types.GameObjects.Zone.ZoneConfig} config - The configuration object this Game Object will use to create itself.
*
* @return {Phaser.GameObjects.Zone} The Game Object that was created.
*/
GameObjectCreator.register('zone', function (config)
{
var x = GetAdvancedValue(config, 'x', 0);
var y = GetAdvancedValue(config, 'y', 0);
var width = GetAdvancedValue(config, 'width', 1);
var height = GetAdvancedValue(config, 'height', width);
return new Zone(this.scene, x, y, width, height);
});
// When registering a factory function 'this' refers to the GameObjectCreator context.