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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.GameObjects.TileSprite.TileSpriteConfig * @extends Phaser.Types.GameObjects.GameObjectConfig * @since 3.0.0 * * @property {number} [x=0] - The x coordinate of the Tile Sprite. * @property {number} [y=0] - The y coordinate of the Tile Sprite. * @property {number} [width=512] - The width of the Tile Sprite. If zero it will use the size of the texture frame. * @property {number} [height=512] - The height of the Tile Sprite. If zero it will use the size of the texture frame. * @property {string} [key=''] - The key of the Texture this Tile Sprite will use to render with, as stored in the Texture Manager. * @property {(number|string|Phaser.Textures.Frame)} [frame=''] - An optional frame from the Texture this Tile Sprite is rendering with. */