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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.GameObjects.Sprite.SpriteConfig * @extends Phaser.Types.GameObjects.GameObjectConfig * @since 3.0.0 * * @property {(string|Phaser.Textures.Texture)} [key] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager. * @property {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with. * @property {(string|Phaser.Animations.Animation|Phaser.Types.Animations.PlayAnimationConfig)} [anims] - The string-based key of the animation to play, or an Animation instance, or a `PlayAnimationConfig` object. * @property {boolean} [useSpriteSheet] - This property is used exclusively by `Tilemap.createFromTiles`. Set to `true` if this Sprite is being created by a Tilemap and is part of a spritesheet. */