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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Star = require('./Star'); var GameObjectFactory = require('../../GameObjectFactory'); /** * Creates a new Star Shape Game Object and adds it to the Scene. * * Note: This method will only be available if the Star Game Object has been built into Phaser. * * The Star Shape is a Game Object that can be added to a Scene, Group or Container. You can * treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling * it for input or physics. It provides a quick and easy way for you to render this shape in your * game without using a texture, while still taking advantage of being fully batched in WebGL. * * This shape supports both fill and stroke colors. * * As the name implies, the Star shape will display a star in your game. You can control several * aspects of it including the number of points that constitute the star. The default is 5. If * you change it to 4 it will render as a diamond. If you increase them, you'll get a more spiky * star shape. * * You can also control the inner and outer radius, which is how 'long' each point of the star is. * Modify these values to create more interesting shapes. * * @method Phaser.GameObjects.GameObjectFactory#star * @since 3.13.0 * * @param {number} [x=0] - The horizontal position of this Game Object in the world. * @param {number} [y=0] - The vertical position of this Game Object in the world. * @param {number} [points=5] - The number of points on the star. * @param {number} [innerRadius=32] - The inner radius of the star. * @param {number} [outerRadius=64] - The outer radius of the star. * @param {number} [fillColor] - The color the star will be filled with, i.e. 0xff0000 for red. * @param {number} [fillAlpha] - The alpha the star will be filled with. You can also set the alpha of the overall Shape using its `alpha` property. * * @return {Phaser.GameObjects.Star} The Game Object that was created. */ GameObjectFactory.register('star', function (x, y, points, innerRadius, outerRadius, fillColor, fillAlpha) { return this.displayList.add(new Star(this.scene, x, y, points, innerRadius, outerRadius, fillColor, fillAlpha)); });