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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../../../utils/Class'); var Shape = require('../Shape'); var GeomLine = require('../../../geom/line/Line'); var LineRender = require('./LineRender'); /** * @classdesc * The Line Shape is a Game Object that can be added to a Scene, Group or Container. You can * treat it like any other Game Object in your game, such as tweening it, scaling it, or enabling * it for input or physics. It provides a quick and easy way for you to render this shape in your * game without using a texture, while still taking advantage of being fully batched in WebGL. * * This shape supports only stroke colors and cannot be filled. * * A Line Shape allows you to draw a line between two points in your game. You can control the * stroke color and thickness of the line. In WebGL only you can also specify a different * thickness for the start and end of the line, allowing you to render lines that taper-off. * * If you need to draw multiple lines in a sequence you may wish to use the Polygon Shape instead. * * Be aware that as with all Game Objects the default origin is 0.5. If you need to draw a Line * between two points and want the x1/y1 values to match the x/y values, then set the origin to 0. * * @class Line * @extends Phaser.GameObjects.Shape * @memberof Phaser.GameObjects * @constructor * @since 3.13.0 * * @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time. * @param {number} [x=0] - The horizontal position of this Game Object in the world. * @param {number} [y=0] - The vertical position of this Game Object in the world. * @param {number} [x1=0] - The horizontal position of the start of the line. * @param {number} [y1=0] - The vertical position of the start of the line. * @param {number} [x2=128] - The horizontal position of the end of the line. * @param {number} [y2=0] - The vertical position of the end of the line. * @param {number} [strokeColor] - The color the line will be drawn in, i.e. 0xff0000 for red. * @param {number} [strokeAlpha] - The alpha the line will be drawn in. You can also set the alpha of the overall Shape using its `alpha` property. */ var Line = new Class({ Extends: Shape, Mixins: [ LineRender ], initialize: function Line (scene, x, y, x1, y1, x2, y2, strokeColor, strokeAlpha) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (x1 === undefined) { x1 = 0; } if (y1 === undefined) { y1 = 0; } if (x2 === undefined) { x2 = 128; } if (y2 === undefined) { y2 = 0; } Shape.call(this, scene, 'Line', new GeomLine(x1, y1, x2, y2)); var width = Math.max(1, this.geom.right - this.geom.left); var height = Math.max(1, this.geom.bottom - this.geom.top); /** * The width (or thickness) of the line. * See the setLineWidth method for extra details on changing this on WebGL. * * @name Phaser.GameObjects.Line#lineWidth * @type {number} * @since 3.13.0 */ this.lineWidth = 1; /** * Private internal value. Holds the start width of the line. * * @name Phaser.GameObjects.Line#_startWidth * @type {number} * @private * @since 3.13.0 */ this._startWidth = 1; /** * Private internal value. Holds the end width of the line. * * @name Phaser.GameObjects.Line#_endWidth * @type {number} * @private * @since 3.13.0 */ this._endWidth = 1; this.setPosition(x, y); this.setSize(width, height); if (strokeColor !== undefined) { this.setStrokeStyle(1, strokeColor, strokeAlpha); } this.updateDisplayOrigin(); }, /** * Sets the width of the line. * * When using the WebGL renderer you can have different start and end widths. * When using the Canvas renderer only the `startWidth` value is used. The `endWidth` is ignored. * * This call can be chained. * * @method Phaser.GameObjects.Line#setLineWidth * @since 3.13.0 * * @param {number} startWidth - The start width of the line. * @param {number} [endWidth] - The end width of the line. Only used in WebGL. * * @return {this} This Game Object instance. */ setLineWidth: function (startWidth, endWidth) { if (endWidth === undefined) { endWidth = startWidth; } this._startWidth = startWidth; this._endWidth = endWidth; this.lineWidth = startWidth; return this; }, /** * Sets the start and end coordinates of this Line. * * @method Phaser.GameObjects.Line#setTo * @since 3.13.0 * * @param {number} [x1=0] - The horizontal position of the start of the line. * @param {number} [y1=0] - The vertical position of the start of the line. * @param {number} [x2=0] - The horizontal position of the end of the line. * @param {number} [y2=0] - The vertical position of the end of the line. * * @return {this} This Line object. */ setTo: function (x1, y1, x2, y2) { this.geom.setTo(x1, y1, x2, y2); return this; } }); module.exports = Line;