phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var FillStyleCanvas = require('../FillStyleCanvas');
var LineStyleCanvas = require('../LineStyleCanvas');
var SetTransform = require('../../../renderer/canvas/utils/SetTransform');
/**
* Renders this Game Object with the Canvas Renderer to the given Camera.
* The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera.
* This method should not be called directly. It is a utility function of the Render module.
*
* @method Phaser.GameObjects.Grid#renderCanvas
* @since 3.13.0
* @private
*
* @param {Phaser.Renderer.Canvas.CanvasRenderer} renderer - A reference to the current active Canvas renderer.
* @param {Phaser.GameObjects.Grid} src - The Game Object being rendered in this call.
* @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object.
* @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested
*/
var GridCanvasRenderer = function (renderer, src, camera, parentMatrix)
{
camera.addToRenderList(src);
var ctx = renderer.currentContext;
if (SetTransform(renderer, ctx, src, camera, parentMatrix))
{
var dx = -src._displayOriginX;
var dy = -src._displayOriginY;
var alpha = camera.alpha * src.alpha;
// Work out the grid size
var width = src.width;
var height = src.height;
var cellWidth = src.cellWidth;
var cellHeight = src.cellHeight;
var gridWidth = Math.ceil(width / cellWidth);
var gridHeight = Math.ceil(height / cellHeight);
var cellWidthA = cellWidth;
var cellHeightA = cellHeight;
var cellWidthB = cellWidth - ((gridWidth * cellWidth) - width);
var cellHeightB = cellHeight - ((gridHeight * cellHeight) - height);
var showCells = src.showCells;
var showAltCells = src.showAltCells;
var showOutline = src.showOutline;
var x = 0;
var y = 0;
var r = 0;
var cw = 0;
var ch = 0;
if (showOutline)
{
// To make room for the grid lines (in case alpha < 1)
cellWidthA--;
cellHeightA--;
if (cellWidthB === cellWidth)
{
cellWidthB--;
}
if (cellHeightB === cellHeight)
{
cellHeightB--;
}
}
if (showCells && src.fillAlpha > 0)
{
FillStyleCanvas(ctx, src);
for (y = 0; y < gridHeight; y++)
{
if (showAltCells)
{
r = y % 2;
}
for (x = 0; x < gridWidth; x++)
{
if (showAltCells && r)
{
r = 0;
continue;
}
r++;
cw = (x < gridWidth - 1) ? cellWidthA : cellWidthB;
ch = (y < gridHeight - 1) ? cellHeightA : cellHeightB;
ctx.fillRect(
dx + x * cellWidth,
dy + y * cellHeight,
cw,
ch
);
}
}
}
if (showAltCells && src.altFillAlpha > 0)
{
FillStyleCanvas(ctx, src, src.altFillColor, src.altFillAlpha * alpha);
for (y = 0; y < gridHeight; y++)
{
if (showAltCells)
{
r = y % 2;
}
for (x = 0; x < gridWidth; x++)
{
if (showAltCells && !r)
{
r = 1;
continue;
}
r = 0;
cw = (x < gridWidth - 1) ? cellWidthA : cellWidthB;
ch = (y < gridHeight - 1) ? cellHeightA : cellHeightB;
ctx.fillRect(
dx + x * cellWidth,
dy + y * cellHeight,
cw,
ch
);
}
}
}
if (showOutline && src.outlineFillAlpha > 0)
{
LineStyleCanvas(ctx, src, src.outlineFillColor, src.outlineFillAlpha * alpha);
for (x = 1; x < gridWidth; x++)
{
var x1 = x * cellWidth;
ctx.beginPath();
ctx.moveTo(x1 + dx, dy);
ctx.lineTo(x1 + dx, height + dy);
ctx.stroke();
}
for (y = 1; y < gridHeight; y++)
{
var y1 = y * cellHeight;
ctx.beginPath();
ctx.moveTo(dx, y1 + dy);
ctx.lineTo(dx + width, y1 + dy);
ctx.stroke();
}
}
// Restore the context saved in SetTransform
ctx.restore();
}
};
module.exports = GridCanvasRenderer;