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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * Defines an operation yielding a value incremented continuously across a range. * * @typedef {object} Phaser.Types.GameObjects.Particles.EmitterOpEaseConfig * @since 3.0.0 * * @property {number} start - The starting value. * @property {number} end - The ending value. * @property {boolean} [random] - If true, the particle starts with a minimum random value between the start and end values. * @property {(string|function)} [ease='Linear'] - The ease to find. This can be either a string from the EaseMap, or a custom function. * @property {number[]} [easeParams] - An optional array of ease parameters to go with the ease. */