phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Particle Emitter Stop Event.
*
* This event is dispatched when a Particle Emitter is stopped. This can happen either
* when you directly call the `ParticleEmitter.stop` method, or if the emitter has
* been configured to stop after a set time via the `duration` property, or after a
* set number of particles via the `stopAfter` property.
*
* Listen for it on a Particle Emitter instance using `ParticleEmitter.on('stop', listener)`.
*
* Note that just because the emitter has stopped, that doesn't mean there aren't still
* particles alive and rendering. It just means the emitter has stopped emitting particles.
*
* If you wish to know when the final particle is killed, see the `COMPLETE` event.
*
* @event Phaser.GameObjects.Particles.Events#STOP
* @type {string}
* @since 3.60.0
*
* @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter - A reference to the Particle Emitter that just completed.
*/
module.exports = 'stop';