phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
25 lines (23 loc) • 962 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Particle Emitter Death Zone Event.
*
* This event is dispatched when a Death Zone kills a Particle instance.
*
* Listen for it on a Particle Emitter instance using `ParticleEmitter.on('deathzone', listener)`.
*
* If you wish to know when the final particle is killed, see the `COMPLETE` event.
*
* @event Phaser.GameObjects.Particles.Events#DEATH_ZONE
* @type {string}
* @since 3.60.0
*
* @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter - A reference to the Particle Emitter that owns the Particle and Death Zone.
* @param {Phaser.GameObjects.Particles.Particle} particle - The Particle that has been killed.
* @param {Phaser.GameObjects.Particles.Zones.DeathZone} zone - The Death Zone that killed the particle.
*/
module.exports = 'deathzone';