/**
* @typedef {object} Phaser.Types.GameObjects.BitmapText.TintConfig
* @since 3.0.0
*
* @property {number} topLeft - The top left tint value. Always zero in canvas.
* @property {number} topRight - The top right tint value. Always zero in canvas.
* @property {number} bottomLeft - The bottom left tint value. Always zero in canvas.
* @property {number} bottomRight - The bottom right tint value. Always zero in canvas.
*/