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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.GameObjects.BitmapText.DisplayCallbackConfig * @since 3.0.0 * * @property {Phaser.GameObjects.DynamicBitmapText} parent - The Dynamic Bitmap Text object that owns this character being rendered. * @property {Phaser.Types.GameObjects.BitmapText.TintConfig} tint - The tint of the character being rendered. Always zero in Canvas. * @property {number} index - The index of the character being rendered. * @property {number} charCode - The character code of the character being rendered. * @property {number} x - The x position of the character being rendered. * @property {number} y - The y position of the character being rendered. * @property {number} scale - The scale of the character being rendered. * @property {number} rotation - The rotation of the character being rendered. * @property {any} data - Custom data stored with the character being rendered. */ /** * @callback Phaser.Types.GameObjects.BitmapText.DisplayCallback * * @param {Phaser.Types.GameObjects.BitmapText.DisplayCallbackConfig} display - Settings of the character that is about to be rendered. * * @return {Phaser.Types.GameObjects.BitmapText.DisplayCallbackConfig} Altered position, scale and rotation values for the character that is about to be rendered. */