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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * A single entry from the `BitmapTextSize` characters array. * * The position and dimensions take the font size into account, * but are not translated into the local space of the Game Object itself. * * @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapTextCharacter * @since 3.50.0 * * @property {number} i - The index of this character within the BitmapText wrapped text string. * @property {number} idx - The index of this character within the BitmapText text string. * @property {string} char - The character. * @property {number} code - The character code of the character. * @property {number} x - The x position of the character in the BitmapText. * @property {number} y - The y position of the character in the BitmapText. * @property {number} w - The width of the character. * @property {number} h - The height of the character. * @property {number} t - The top of the line this character is on. * @property {number} r - The right-most point of this character, including xAdvance. * @property {number} b - The bottom of the line this character is on. * @property {number} line - The line number the character appears on. * @property {Phaser.Types.GameObjects.BitmapText.BitmapFontCharacterData} glyph - Reference to the glyph object this character is using. */