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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * The font data for an individual character of a Bitmap Font. * * Describes the character's position, size, offset and kerning. * * As of version 3.50 it also includes the WebGL texture uv data. * * @typedef {object} Phaser.Types.GameObjects.BitmapText.BitmapFontCharacterData * @since 3.0.0 * * @property {number} x - The x position of the character. * @property {number} y - The y position of the character. * @property {number} width - The width of the character. * @property {number} height - The height of the character. * @property {number} centerX - The center x position of the character. * @property {number} centerY - The center y position of the character. * @property {number} xOffset - The x offset of the character. * @property {number} yOffset - The y offset of the character. * @property {number} u0 - WebGL texture u0. * @property {number} v0 - WebGL texture v0. * @property {number} u1 - WebGL texture u1. * @property {number} v1 - WebGL texture v1. * @property {object} data - Extra data for the character. * @property {Object.<number>} kerning - Kerning values, keyed by character code. */