phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
37 lines (29 loc) • 884 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Extend = require('../utils/object/Extend');
var FX_CONST = require('./const');
/**
* @namespace Phaser.FX
*/
var FX = {
Barrel: require('./Barrel'),
Controller: require('./Controller'),
Bloom: require('./Bloom'),
Blur: require('./Blur'),
Bokeh: require('./Bokeh'),
Circle: require('./Circle'),
ColorMatrix: require('./ColorMatrix'),
Displacement: require('./Displacement'),
Glow: require('./Glow'),
Gradient: require('./Gradient'),
Pixelate: require('./Pixelate'),
Shadow: require('./Shadow'),
Shine: require('./Shine'),
Vignette: require('./Vignette'),
Wipe: require('./Wipe')
};
FX = Extend(false, FX, FX_CONST);
module.exports = FX;