phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var Class = require('../utils/Class');
var Controller = require('./Controller');
var FX_CONST = require('./const');
/**
* @classdesc
* The Shine FX Controller.
*
* This FX controller manages the shift effect for a Game Object.
*
* The shine effect is a visual technique that simulates the appearance of reflective
* or glossy surfaces by passing a light beam across a Game Object. This effect is used to
* enhance visual appeal, emphasize certain features, and create a sense of depth or
* material properties.
*
* A Shine effect is added to a Game Object via the FX component:
*
* ```js
* const sprite = this.add.sprite();
*
* sprite.preFX.addShine();
* sprite.postFX.addShine();
* ```
*
* @class Shine
* @extends Phaser.FX.Controller
* @memberof Phaser.FX
* @constructor
* @since 3.60.0
*
* @param {Phaser.GameObjects.GameObject} gameObject - A reference to the Game Object that has this fx.
* @param {number} [speed=0.5] - The speed of the Shine effect.
* @param {number} [lineWidth=0.5] - The line width of the Shine effect.
* @param {number} [gradient=3] - The gradient of the Shine effect.
* @param {boolean} [reveal=false] - Does this Shine effect reveal or get added to its target?
*/
var Shine = new Class({
Extends: Controller,
initialize:
function Shine (gameObject, speed, lineWidth, gradient, reveal)
{
if (speed === undefined) { speed = 0.5; }
if (lineWidth === undefined) { lineWidth = 0.5; }
if (gradient === undefined) { gradient = 3; }
if (reveal === undefined) { reveal = false; }
Controller.call(this, FX_CONST.SHINE, gameObject);
/**
* The speed of the Shine effect.
*
* @name Phaser.FX.Shine#speed
* @type {number}
* @since 3.60.0
*/
this.speed = speed;
/**
* The line width of the Shine effect.
*
* @name Phaser.FX.Shine#lineWidth
* @type {number}
* @since 3.60.0
*/
this.lineWidth = lineWidth;
/**
* The gradient of the Shine effect.
*
* @name Phaser.FX.Shine#gradient
* @type {number}
* @since 3.60.0
*/
this.gradient = gradient;
/**
* Does this Shine effect reveal or get added to its target?
*
* @name Phaser.FX.Shine#reveal
* @type {boolean}
* @since 3.60.0
*/
this.reveal = reveal;
}
});
module.exports = Shine;