phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
51 lines (41 loc) • 1.31 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var HexStringToColor = require('./HexStringToColor');
var IntegerToColor = require('./IntegerToColor');
var ObjectToColor = require('./ObjectToColor');
var RGBStringToColor = require('./RGBStringToColor');
/**
* Converts the given source color value into an instance of a Color class.
* The value can be either a string, prefixed with `rgb` or a hex string, a number or an Object.
*
* @function Phaser.Display.Color.ValueToColor
* @since 3.0.0
*
* @param {(string|number|Phaser.Types.Display.InputColorObject)} input - The source color value to convert.
*
* @return {Phaser.Display.Color} A Color object.
*/
var ValueToColor = function (input)
{
var t = typeof input;
switch (t)
{
case 'string':
if (input.substr(0, 3).toLowerCase() === 'rgb')
{
return RGBStringToColor(input);
}
else
{
return HexStringToColor(input);
}
case 'number':
return IntegerToColor(input);
case 'object':
return ObjectToColor(input);
}
};
module.exports = ValueToColor;