phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Display.Canvas.CanvasInterpolation
* @since 3.0.0
*/
var CanvasInterpolation = {
/**
* Sets the CSS image-rendering property on the given canvas to be 'crisp' (aka 'optimize contrast' on webkit).
*
* @function Phaser.Display.Canvas.CanvasInterpolation.setCrisp
* @since 3.0.0
*
* @param {HTMLCanvasElement} canvas - The canvas object to have the style set on.
*
* @return {HTMLCanvasElement} The canvas.
*/
setCrisp: function (canvas)
{
var types = [ 'optimizeSpeed', '-moz-crisp-edges', '-o-crisp-edges', '-webkit-optimize-contrast', 'optimize-contrast', 'crisp-edges', 'pixelated' ];
types.forEach(function (type)
{
canvas.style['image-rendering'] = type;
});
canvas.style.msInterpolationMode = 'nearest-neighbor';
return canvas;
},
/**
* Sets the CSS image-rendering property on the given canvas to be 'bicubic' (aka 'auto').
*
* @function Phaser.Display.Canvas.CanvasInterpolation.setBicubic
* @since 3.0.0
*
* @param {HTMLCanvasElement} canvas - The canvas object to have the style set on.
*
* @return {HTMLCanvasElement} The canvas.
*/
setBicubic: function (canvas)
{
canvas.style['image-rendering'] = 'auto';
canvas.style.msInterpolationMode = 'bicubic';
return canvas;
}
};
module.exports = CanvasInterpolation;