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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author samme * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetBottom = require('./GetBottom'); var GetLeft = require('./GetLeft'); var GetRight = require('./GetRight'); var GetTop = require('./GetTop'); var Rectangle = require('../../geom/rectangle/Rectangle'); /** * Returns the unrotated bounds of the Game Object as a rectangle. * * @function Phaser.Display.Bounds.GetBounds * @since 3.24.0 * * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object to get the bounds value from. * @param {(Phaser.Geom.Rectangle|object)} [output] - An object to store the values in. If not provided a new Rectangle will be created. * * @return {(Phaser.Geom.Rectangle|object)} - The bounds of the Game Object. */ var GetBounds = function (gameObject, output) { if (output === undefined) { output = new Rectangle(); } var left = GetLeft(gameObject); var top = GetTop(gameObject); output.x = left; output.y = top; output.width = GetRight(gameObject) - left; output.height = GetBottom(gameObject) - top; return output; }; module.exports = GetBounds;