phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
40 lines (33 loc) • 1.19 kB
JavaScript
/**
* @author samme
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetBottom = require('./GetBottom');
var GetLeft = require('./GetLeft');
var GetRight = require('./GetRight');
var GetTop = require('./GetTop');
var Rectangle = require('../../geom/rectangle/Rectangle');
/**
* Returns the unrotated bounds of the Game Object as a rectangle.
*
* @function Phaser.Display.Bounds.GetBounds
* @since 3.24.0
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object to get the bounds value from.
* @param {(Phaser.Geom.Rectangle|object)} [output] - An object to store the values in. If not provided a new Rectangle will be created.
*
* @return {(Phaser.Geom.Rectangle|object)} - The bounds of the Game Object.
*/
var GetBounds = function (gameObject, output)
{
if (output === undefined) { output = new Rectangle(); }
var left = GetLeft(gameObject);
var top = GetTop(gameObject);
output.x = left;
output.y = top;
output.width = GetRight(gameObject) - left;
output.height = GetBottom(gameObject) - top;
return output;
};
module.exports = GetBounds;