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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetRight = require('../../bounds/GetRight'); var GetTop = require('../../bounds/GetTop'); var SetLeft = require('../../bounds/SetLeft'); var SetTop = require('../../bounds/SetTop'); /** * Takes given Game Object and aligns it so that it is positioned next to the right top position of the other. * * @function Phaser.Display.Align.To.RightTop * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return] * * @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be positioned. * @param {Phaser.GameObjects.GameObject} alignTo - The Game Object to base the alignment position on. * @param {number} [offsetX=0] - Optional horizontal offset from the position. * @param {number} [offsetY=0] - Optional vertical offset from the position. * * @return {Phaser.GameObjects.GameObject} The Game Object that was aligned. */ var RightTop = function (gameObject, alignTo, offsetX, offsetY) { if (offsetX === undefined) { offsetX = 0; } if (offsetY === undefined) { offsetY = 0; } SetLeft(gameObject, GetRight(alignTo) + offsetX); SetTop(gameObject, GetTop(alignTo) - offsetY); return gameObject; }; module.exports = RightTop;