phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
39 lines (33 loc) • 1.42 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetCenterY = require('../../bounds/GetCenterY');
var GetRight = require('../../bounds/GetRight');
var SetCenterY = require('../../bounds/SetCenterY');
var SetLeft = require('../../bounds/SetLeft');
/**
* Takes given Game Object and aligns it so that it is positioned next to the right center position of the other.
*
* @function Phaser.Display.Align.To.RightCenter
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return]
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be positioned.
* @param {Phaser.GameObjects.GameObject} alignTo - The Game Object to base the alignment position on.
* @param {number} [offsetX=0] - Optional horizontal offset from the position.
* @param {number} [offsetY=0] - Optional vertical offset from the position.
*
* @return {Phaser.GameObjects.GameObject} The Game Object that was aligned.
*/
var RightCenter = function (gameObject, alignTo, offsetX, offsetY)
{
if (offsetX === undefined) { offsetX = 0; }
if (offsetY === undefined) { offsetY = 0; }
SetLeft(gameObject, GetRight(alignTo) + offsetX);
SetCenterY(gameObject, GetCenterY(alignTo) + offsetY);
return gameObject;
};
module.exports = RightCenter;