phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
39 lines (33 loc) • 1.39 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetCenterX = require('../../bounds/GetCenterX');
var GetTop = require('../../bounds/GetTop');
var SetCenterX = require('../../bounds/SetCenterX');
var SetTop = require('../../bounds/SetTop');
/**
* Takes given Game Object and aligns it so that it is positioned in the top center of the other.
*
* @function Phaser.Display.Align.In.TopCenter
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject} G - [gameObject,$return]
*
* @param {Phaser.GameObjects.GameObject} gameObject - The Game Object that will be positioned.
* @param {Phaser.GameObjects.GameObject} alignIn - The Game Object to base the alignment position on.
* @param {number} [offsetX=0] - Optional horizontal offset from the position.
* @param {number} [offsetY=0] - Optional vertical offset from the position.
*
* @return {Phaser.GameObjects.GameObject} The Game Object that was aligned.
*/
var TopCenter = function (gameObject, alignIn, offsetX, offsetY)
{
if (offsetX === undefined) { offsetX = 0; }
if (offsetY === undefined) { offsetY = 0; }
SetCenterX(gameObject, GetCenterX(alignIn) + offsetX);
SetTop(gameObject, GetTop(alignIn) - offsetY);
return gameObject;
};
module.exports = TopCenter;