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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Change Data Key Event. * * This event is dispatched by a Data Manager when an item in the data store is changed. * * Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for * the change of a specific data item from a Game Object you would use: `sprite.on('changedata-key', listener)`, * where `key` is the unique string key of the data item. For example, if you have a data item stored called `gold` * then you can listen for `sprite.on('changedata-gold')`. * * @event Phaser.Data.Events#CHANGE_DATA_KEY * @type {string} * @since 3.16.1 * * @param {any} parent - A reference to the object that owns the instance of the Data Manager responsible for this event. * @param {any} value - The item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. * @param {any} previousValue - The previous item that was updated in the Data Manager. This can be of any data type, i.e. a string, boolean, number, object or instance. */ module.exports = 'changedata-';