UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

28 lines (26 loc) 1.14 kB
/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Change Data Event. * * This event is dispatched by a Data Manager when an item in the data store is changed. * * Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for * a change data event from a Game Object you would use: `sprite.on('changedata', listener)`. * * This event is dispatched for all items that change in the Data Manager. * To listen for the change of a specific item, use the `CHANGE_DATA_KEY_EVENT` event. * * @event Phaser.Data.Events#CHANGE_DATA * @type {string} * @since 3.0.0 * * @param {any} parent - A reference to the object that the Data Manager responsible for this event belongs to. * @param {string} key - The unique key of the data item within the Data Manager. * @param {any} value - The new value of the item in the Data Manager. * @param {any} previousValue - The previous value of the item in the Data Manager. */ module.exports = 'changedata';