phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
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JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Change Data Event.
*
* This event is dispatched by a Data Manager when an item in the data store is changed.
*
* Game Objects with data enabled have an instance of a Data Manager under the `data` property. So, to listen for
* a change data event from a Game Object you would use: `sprite.on('changedata', listener)`.
*
* This event is dispatched for all items that change in the Data Manager.
* To listen for the change of a specific item, use the `CHANGE_DATA_KEY_EVENT` event.
*
* @event Phaser.Data.Events#CHANGE_DATA
* @type {string}
* @since 3.0.0
*
* @param {any} parent - A reference to the object that the Data Manager responsible for this event belongs to.
* @param {string} key - The unique key of the data item within the Data Manager.
* @param {any} value - The new value of the item in the Data Manager.
* @param {any} previousValue - The previous value of the item in the Data Manager.
*/
module.exports = 'changedata';