phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
21 lines (19 loc) • 807 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Game Step Event.
*
* This event is dispatched after the Game Pre-Step and before the Scene Manager steps.
* Hook into it from plugins or systems that need to update before the Scene Manager does, but after the core Systems have.
*
* @event Phaser.Core.Events#STEP
* @type {string}
* @since 3.0.0
*
* @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout.
* @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
*/
module.exports = 'step';