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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * The Game Step Event. * * This event is dispatched after the Game Pre-Step and before the Scene Manager steps. * Hook into it from plugins or systems that need to update before the Scene Manager does, but after the core Systems have. * * @event Phaser.Core.Events#STEP * @type {string} * @since 3.0.0 * * @param {number} time - The current time. Either a High Resolution Timer value if it comes from Request Animation Frame, or Date.now if using SetTimeout. * @param {number} delta - The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate. */ module.exports = 'step';