phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
22 lines (20 loc) • 885 B
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* The Game Hidden Event.
*
* This event is dispatched by the Game Visibility Handler when the document in which the Game instance is embedded
* enters a hidden state. Only browsers that support the Visibility API will cause this event to be emitted.
*
* In most modern browsers, when the document enters a hidden state, the Request Animation Frame and setTimeout, which
* control the main game loop, will automatically pause. There is no way to stop this from happening. It is something
* your game should account for in its own code, should the pause be an issue (i.e. for multiplayer games)
*
* @event Phaser.Core.Events#HIDDEN
* @type {string}
* @since 3.0.0
*/
module.exports = 'hidden';