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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @namespace Phaser.Cameras.Scene2D.Events */ module.exports = { DESTROY: require('./DESTROY_EVENT'), FADE_IN_COMPLETE: require('./FADE_IN_COMPLETE_EVENT'), FADE_IN_START: require('./FADE_IN_START_EVENT'), FADE_OUT_COMPLETE: require('./FADE_OUT_COMPLETE_EVENT'), FADE_OUT_START: require('./FADE_OUT_START_EVENT'), FLASH_COMPLETE: require('./FLASH_COMPLETE_EVENT'), FLASH_START: require('./FLASH_START_EVENT'), FOLLOW_UPDATE: require('./FOLLOW_UPDATE_EVENT'), PAN_COMPLETE: require('./PAN_COMPLETE_EVENT'), PAN_START: require('./PAN_START_EVENT'), POST_RENDER: require('./POST_RENDER_EVENT'), PRE_RENDER: require('./PRE_RENDER_EVENT'), ROTATE_COMPLETE: require('./ROTATE_COMPLETE_EVENT'), ROTATE_START: require('./ROTATE_START_EVENT'), SHAKE_COMPLETE: require('./SHAKE_COMPLETE_EVENT'), SHAKE_START: require('./SHAKE_START_EVENT'), ZOOM_COMPLETE: require('./ZOOM_COMPLETE_EVENT'), ZOOM_START: require('./ZOOM_START_EVENT') };