phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
33 lines (28 loc) • 1.18 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Cameras.Scene2D.Events
*/
module.exports = {
DESTROY: require('./DESTROY_EVENT'),
FADE_IN_COMPLETE: require('./FADE_IN_COMPLETE_EVENT'),
FADE_IN_START: require('./FADE_IN_START_EVENT'),
FADE_OUT_COMPLETE: require('./FADE_OUT_COMPLETE_EVENT'),
FADE_OUT_START: require('./FADE_OUT_START_EVENT'),
FLASH_COMPLETE: require('./FLASH_COMPLETE_EVENT'),
FLASH_START: require('./FLASH_START_EVENT'),
FOLLOW_UPDATE: require('./FOLLOW_UPDATE_EVENT'),
PAN_COMPLETE: require('./PAN_COMPLETE_EVENT'),
PAN_START: require('./PAN_START_EVENT'),
POST_RENDER: require('./POST_RENDER_EVENT'),
PRE_RENDER: require('./PRE_RENDER_EVENT'),
ROTATE_COMPLETE: require('./ROTATE_COMPLETE_EVENT'),
ROTATE_START: require('./ROTATE_START_EVENT'),
SHAKE_COMPLETE: require('./SHAKE_COMPLETE_EVENT'),
SHAKE_START: require('./SHAKE_START_EVENT'),
ZOOM_COMPLETE: require('./ZOOM_COMPLETE_EVENT'),
ZOOM_START: require('./ZOOM_START_EVENT')
};