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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Passes all provided Game Objects to the Input Manager to enable them for input with identical areas and callbacks. * * @see {@link Phaser.GameObjects.GameObject#setInteractive} * * @function Phaser.Actions.SetHitArea * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {(Phaser.Types.Input.InputConfiguration|any)} [hitArea] - Either an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not given it will try to create a Rectangle based on the texture frame. * @param {Phaser.Types.Input.HitAreaCallback} [callback] - The callback that determines if the pointer is within the Hit Area shape or not. If you provide a shape you must also provide a callback. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var SetHitArea = function (items, hitArea, hitAreaCallback) { for (var i = 0; i < items.length; i++) { items[i].setInteractive(hitArea, hitAreaCallback); } return items; }; module.exports = SetHitArea;