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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@phaser.io> * @copyright 2013-2025 Phaser Studio Inc. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Play an animation on all Game Objects in the array that have an Animation component. * * You can pass either an animation key, or an animation configuration object for more control over the playback. * * @function Phaser.Actions.PlayAnimation * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {(string|Phaser.Animations.Animation|Phaser.Types.Animations.PlayAnimationConfig)} key - The string-based key of the animation to play, or an Animation instance, or a `PlayAnimationConfig` object. * @param {boolean} [ignoreIfPlaying=false] - If this animation is already playing then ignore this call. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var PlayAnimation = function (items, key, ignoreIfPlaying) { for (var i = 0; i < items.length; i++) { var gameObject = items[i]; if (gameObject.anims) { gameObject.anims.play(key, ignoreIfPlaying); } } return items; }; module.exports = PlayAnimation;