phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
39 lines (34 loc) • 1.4 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* Play an animation on all Game Objects in the array that have an Animation component.
*
* You can pass either an animation key, or an animation configuration object for more control over the playback.
*
* @function Phaser.Actions.PlayAnimation
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {(string|Phaser.Animations.Animation|Phaser.Types.Animations.PlayAnimationConfig)} key - The string-based key of the animation to play, or an Animation instance, or a `PlayAnimationConfig` object.
* @param {boolean} [ignoreIfPlaying=false] - If this animation is already playing then ignore this call.
*
* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
*/
var PlayAnimation = function (items, key, ignoreIfPlaying)
{
for (var i = 0; i < items.length; i++)
{
var gameObject = items[i];
if (gameObject.anims)
{
gameObject.anims.play(key, ignoreIfPlaying);
}
}
return items;
};
module.exports = PlayAnimation;