phaser
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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
50 lines (42 loc) • 1.51 kB
JavaScript
/**
* @author Richard Davey <rich@phaser.io>
* @copyright 2013-2025 Phaser Studio Inc.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var GetPoints = require('../geom/line/GetPoints');
var GetEasedPoints = require('../geom/line/GetEasedPoints');
/**
* Positions an array of Game Objects on evenly spaced points of a Line.
* If the ease parameter is supplied, it will space the points based on that easing function along the line.
*
* @function Phaser.Actions.PlaceOnLine
* @since 3.0.0
*
* @generic {Phaser.GameObjects.GameObject[]} G - [items,$return]
*
* @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action.
* @param {Phaser.Geom.Line} line - The Line to position the Game Objects on.
* @param {(string|function)} [ease] - An optional ease to use. This can be either a string from the EaseMap, or a custom function.
* @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action.
*/
var PlaceOnLine = function (items, line, ease)
{
var points;
if (ease)
{
points = GetEasedPoints(line, ease, items.length);
}
else
{
points = GetPoints(line, items.length);
}
for (var i = 0; i < items.length; i++)
{
var item = items[i];
var point = points[i];
item.x = point.x;
item.y = point.y;
}
return items;
};
module.exports = PlaceOnLine;