phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
1,183 lines (1,127 loc) • 1.58 MB
JavaScript
/******/ (() => { // webpackBootstrap
/******/ var __webpack_modules__ = ({
/***/ 4399:
/***/ ((module) => {
"use strict";
var has = Object.prototype.hasOwnProperty
, prefix = '~';
/**
* Constructor to create a storage for our `EE` objects.
* An `Events` instance is a plain object whose properties are event names.
*
* @constructor
* @private
*/
function Events() {}
//
// We try to not inherit from `Object.prototype`. In some engines creating an
// instance in this way is faster than calling `Object.create(null)` directly.
// If `Object.create(null)` is not supported we prefix the event names with a
// character to make sure that the built-in object properties are not
// overridden or used as an attack vector.
//
if (Object.create) {
Events.prototype = Object.create(null);
//
// This hack is needed because the `__proto__` property is still inherited in
// some old browsers like Android 4, iPhone 5.1, Opera 11 and Safari 5.
//
if (!new Events().__proto__) prefix = false;
}
/**
* Representation of a single event listener.
*
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} [once=false] Specify if the listener is a one-time listener.
* @constructor
* @private
*/
function EE(fn, context, once) {
this.fn = fn;
this.context = context;
this.once = once || false;
}
/**
* Add a listener for a given event.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} context The context to invoke the listener with.
* @param {Boolean} once Specify if the listener is a one-time listener.
* @returns {EventEmitter}
* @private
*/
function addListener(emitter, event, fn, context, once) {
if (typeof fn !== 'function') {
throw new TypeError('The listener must be a function');
}
var listener = new EE(fn, context || emitter, once)
, evt = prefix ? prefix + event : event;
if (!emitter._events[evt]) emitter._events[evt] = listener, emitter._eventsCount++;
else if (!emitter._events[evt].fn) emitter._events[evt].push(listener);
else emitter._events[evt] = [emitter._events[evt], listener];
return emitter;
}
/**
* Clear event by name.
*
* @param {EventEmitter} emitter Reference to the `EventEmitter` instance.
* @param {(String|Symbol)} evt The Event name.
* @private
*/
function clearEvent(emitter, evt) {
if (--emitter._eventsCount === 0) emitter._events = new Events();
else delete emitter._events[evt];
}
/**
* Minimal `EventEmitter` interface that is molded against the Node.js
* `EventEmitter` interface.
*
* @constructor
* @public
*/
function EventEmitter() {
this._events = new Events();
this._eventsCount = 0;
}
/**
* Return an array listing the events for which the emitter has registered
* listeners.
*
* @returns {Array}
* @public
*/
EventEmitter.prototype.eventNames = function eventNames() {
var names = []
, events
, name;
if (this._eventsCount === 0) return names;
for (name in (events = this._events)) {
if (has.call(events, name)) names.push(prefix ? name.slice(1) : name);
}
if (Object.getOwnPropertySymbols) {
return names.concat(Object.getOwnPropertySymbols(events));
}
return names;
};
/**
* Return the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Array} The registered listeners.
* @public
*/
EventEmitter.prototype.listeners = function listeners(event) {
var evt = prefix ? prefix + event : event
, handlers = this._events[evt];
if (!handlers) return [];
if (handlers.fn) return [handlers.fn];
for (var i = 0, l = handlers.length, ee = new Array(l); i < l; i++) {
ee[i] = handlers[i].fn;
}
return ee;
};
/**
* Return the number of listeners listening to a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Number} The number of listeners.
* @public
*/
EventEmitter.prototype.listenerCount = function listenerCount(event) {
var evt = prefix ? prefix + event : event
, listeners = this._events[evt];
if (!listeners) return 0;
if (listeners.fn) return 1;
return listeners.length;
};
/**
* Calls each of the listeners registered for a given event.
*
* @param {(String|Symbol)} event The event name.
* @returns {Boolean} `true` if the event had listeners, else `false`.
* @public
*/
EventEmitter.prototype.emit = function emit(event, a1, a2, a3, a4, a5) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return false;
var listeners = this._events[evt]
, len = arguments.length
, args
, i;
if (listeners.fn) {
if (listeners.once) this.removeListener(event, listeners.fn, undefined, true);
switch (len) {
case 1: return listeners.fn.call(listeners.context), true;
case 2: return listeners.fn.call(listeners.context, a1), true;
case 3: return listeners.fn.call(listeners.context, a1, a2), true;
case 4: return listeners.fn.call(listeners.context, a1, a2, a3), true;
case 5: return listeners.fn.call(listeners.context, a1, a2, a3, a4), true;
case 6: return listeners.fn.call(listeners.context, a1, a2, a3, a4, a5), true;
}
for (i = 1, args = new Array(len -1); i < len; i++) {
args[i - 1] = arguments[i];
}
listeners.fn.apply(listeners.context, args);
} else {
var length = listeners.length
, j;
for (i = 0; i < length; i++) {
if (listeners[i].once) this.removeListener(event, listeners[i].fn, undefined, true);
switch (len) {
case 1: listeners[i].fn.call(listeners[i].context); break;
case 2: listeners[i].fn.call(listeners[i].context, a1); break;
case 3: listeners[i].fn.call(listeners[i].context, a1, a2); break;
case 4: listeners[i].fn.call(listeners[i].context, a1, a2, a3); break;
default:
if (!args) for (j = 1, args = new Array(len -1); j < len; j++) {
args[j - 1] = arguments[j];
}
listeners[i].fn.apply(listeners[i].context, args);
}
}
}
return true;
};
/**
* Add a listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.on = function on(event, fn, context) {
return addListener(this, event, fn, context, false);
};
/**
* Add a one-time listener for a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn The listener function.
* @param {*} [context=this] The context to invoke the listener with.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.once = function once(event, fn, context) {
return addListener(this, event, fn, context, true);
};
/**
* Remove the listeners of a given event.
*
* @param {(String|Symbol)} event The event name.
* @param {Function} fn Only remove the listeners that match this function.
* @param {*} context Only remove the listeners that have this context.
* @param {Boolean} once Only remove one-time listeners.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeListener = function removeListener(event, fn, context, once) {
var evt = prefix ? prefix + event : event;
if (!this._events[evt]) return this;
if (!fn) {
clearEvent(this, evt);
return this;
}
var listeners = this._events[evt];
if (listeners.fn) {
if (
listeners.fn === fn &&
(!once || listeners.once) &&
(!context || listeners.context === context)
) {
clearEvent(this, evt);
}
} else {
for (var i = 0, events = [], length = listeners.length; i < length; i++) {
if (
listeners[i].fn !== fn ||
(once && !listeners[i].once) ||
(context && listeners[i].context !== context)
) {
events.push(listeners[i]);
}
}
//
// Reset the array, or remove it completely if we have no more listeners.
//
if (events.length) this._events[evt] = events.length === 1 ? events[0] : events;
else clearEvent(this, evt);
}
return this;
};
/**
* Remove all listeners, or those of the specified event.
*
* @param {(String|Symbol)} [event] The event name.
* @returns {EventEmitter} `this`.
* @public
*/
EventEmitter.prototype.removeAllListeners = function removeAllListeners(event) {
var evt;
if (event) {
evt = prefix ? prefix + event : event;
if (this._events[evt]) clearEvent(this, evt);
} else {
this._events = new Events();
this._eventsCount = 0;
}
return this;
};
//
// Alias methods names because people roll like that.
//
EventEmitter.prototype.off = EventEmitter.prototype.removeListener;
EventEmitter.prototype.addListener = EventEmitter.prototype.on;
//
// Expose the prefix.
//
EventEmitter.prefixed = prefix;
//
// Allow `EventEmitter` to be imported as module namespace.
//
EventEmitter.EventEmitter = EventEmitter;
//
// Expose the module.
//
if (true) {
module.exports = EventEmitter;
}
/***/ }),
/***/ 5159:
/***/ ((module) => {
/*** IMPORTS FROM imports-loader ***/
(function() {
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
if (typeof b !== "function" && b !== null)
throw new TypeError("Class extends value " + String(b) + " is not a constructor or null");
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var spine;
(function (spine) {
var Animation = (function () {
function Animation(name, timelines, duration) {
if (name == null)
throw new Error("name cannot be null.");
if (timelines == null)
throw new Error("timelines cannot be null.");
this.name = name;
this.timelines = timelines;
this.timelineIds = [];
for (var i = 0; i < timelines.length; i++)
this.timelineIds[timelines[i].getPropertyId()] = true;
this.duration = duration;
}
Animation.prototype.hasTimeline = function (id) {
return this.timelineIds[id] == true;
};
Animation.prototype.apply = function (skeleton, lastTime, time, loop, events, alpha, blend, direction) {
if (skeleton == null)
throw new Error("skeleton cannot be null.");
if (loop && this.duration != 0) {
time %= this.duration;
if (lastTime > 0)
lastTime %= this.duration;
}
var timelines = this.timelines;
for (var i = 0, n = timelines.length; i < n; i++)
timelines[i].apply(skeleton, lastTime, time, events, alpha, blend, direction);
};
Animation.binarySearch = function (values, target, step) {
if (step === void 0) { step = 1; }
var low = 0;
var high = values.length / step - 2;
if (high == 0)
return step;
var current = high >>> 1;
while (true) {
if (values[(current + 1) * step] <= target)
low = current + 1;
else
high = current;
if (low == high)
return (low + 1) * step;
current = (low + high) >>> 1;
}
};
Animation.linearSearch = function (values, target, step) {
for (var i = 0, last = values.length - step; i <= last; i += step)
if (values[i] > target)
return i;
return -1;
};
return Animation;
}());
spine.Animation = Animation;
var MixBlend;
(function (MixBlend) {
MixBlend[MixBlend["setup"] = 0] = "setup";
MixBlend[MixBlend["first"] = 1] = "first";
MixBlend[MixBlend["replace"] = 2] = "replace";
MixBlend[MixBlend["add"] = 3] = "add";
})(MixBlend = spine.MixBlend || (spine.MixBlend = {}));
var MixDirection;
(function (MixDirection) {
MixDirection[MixDirection["mixIn"] = 0] = "mixIn";
MixDirection[MixDirection["mixOut"] = 1] = "mixOut";
})(MixDirection = spine.MixDirection || (spine.MixDirection = {}));
var TimelineType;
(function (TimelineType) {
TimelineType[TimelineType["rotate"] = 0] = "rotate";
TimelineType[TimelineType["translate"] = 1] = "translate";
TimelineType[TimelineType["scale"] = 2] = "scale";
TimelineType[TimelineType["shear"] = 3] = "shear";
TimelineType[TimelineType["attachment"] = 4] = "attachment";
TimelineType[TimelineType["color"] = 5] = "color";
TimelineType[TimelineType["deform"] = 6] = "deform";
TimelineType[TimelineType["event"] = 7] = "event";
TimelineType[TimelineType["drawOrder"] = 8] = "drawOrder";
TimelineType[TimelineType["ikConstraint"] = 9] = "ikConstraint";
TimelineType[TimelineType["transformConstraint"] = 10] = "transformConstraint";
TimelineType[TimelineType["pathConstraintPosition"] = 11] = "pathConstraintPosition";
TimelineType[TimelineType["pathConstraintSpacing"] = 12] = "pathConstraintSpacing";
TimelineType[TimelineType["pathConstraintMix"] = 13] = "pathConstraintMix";
TimelineType[TimelineType["twoColor"] = 14] = "twoColor";
})(TimelineType = spine.TimelineType || (spine.TimelineType = {}));
var CurveTimeline = (function () {
function CurveTimeline(frameCount) {
if (frameCount <= 0)
throw new Error("frameCount must be > 0: " + frameCount);
this.curves = spine.Utils.newFloatArray((frameCount - 1) * CurveTimeline.BEZIER_SIZE);
}
CurveTimeline.prototype.getFrameCount = function () {
return this.curves.length / CurveTimeline.BEZIER_SIZE + 1;
};
CurveTimeline.prototype.setLinear = function (frameIndex) {
this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.LINEAR;
};
CurveTimeline.prototype.setStepped = function (frameIndex) {
this.curves[frameIndex * CurveTimeline.BEZIER_SIZE] = CurveTimeline.STEPPED;
};
CurveTimeline.prototype.getCurveType = function (frameIndex) {
var index = frameIndex * CurveTimeline.BEZIER_SIZE;
if (index == this.curves.length)
return CurveTimeline.LINEAR;
var type = this.curves[index];
if (type == CurveTimeline.LINEAR)
return CurveTimeline.LINEAR;
if (type == CurveTimeline.STEPPED)
return CurveTimeline.STEPPED;
return CurveTimeline.BEZIER;
};
CurveTimeline.prototype.setCurve = function (frameIndex, cx1, cy1, cx2, cy2) {
var tmpx = (-cx1 * 2 + cx2) * 0.03, tmpy = (-cy1 * 2 + cy2) * 0.03;
var dddfx = ((cx1 - cx2) * 3 + 1) * 0.006, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006;
var ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
var dfx = cx1 * 0.3 + tmpx + dddfx * 0.16666667, dfy = cy1 * 0.3 + tmpy + dddfy * 0.16666667;
var i = frameIndex * CurveTimeline.BEZIER_SIZE;
var curves = this.curves;
curves[i++] = CurveTimeline.BEZIER;
var x = dfx, y = dfy;
for (var n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
curves[i] = x;
curves[i + 1] = y;
dfx += ddfx;
dfy += ddfy;
ddfx += dddfx;
ddfy += dddfy;
x += dfx;
y += dfy;
}
};
CurveTimeline.prototype.getCurvePercent = function (frameIndex, percent) {
percent = spine.MathUtils.clamp(percent, 0, 1);
var curves = this.curves;
var i = frameIndex * CurveTimeline.BEZIER_SIZE;
var type = curves[i];
if (type == CurveTimeline.LINEAR)
return percent;
if (type == CurveTimeline.STEPPED)
return 0;
i++;
var x = 0;
for (var start = i, n = i + CurveTimeline.BEZIER_SIZE - 1; i < n; i += 2) {
x = curves[i];
if (x >= percent) {
var prevX = void 0, prevY = void 0;
if (i == start) {
prevX = 0;
prevY = 0;
}
else {
prevX = curves[i - 2];
prevY = curves[i - 1];
}
return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
}
}
var y = curves[i - 1];
return y + (1 - y) * (percent - x) / (1 - x);
};
CurveTimeline.LINEAR = 0;
CurveTimeline.STEPPED = 1;
CurveTimeline.BEZIER = 2;
CurveTimeline.BEZIER_SIZE = 10 * 2 - 1;
return CurveTimeline;
}());
spine.CurveTimeline = CurveTimeline;
var RotateTimeline = (function (_super) {
__extends(RotateTimeline, _super);
function RotateTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount << 1);
return _this;
}
RotateTimeline.prototype.getPropertyId = function () {
return (TimelineType.rotate << 24) + this.boneIndex;
};
RotateTimeline.prototype.setFrame = function (frameIndex, time, degrees) {
frameIndex <<= 1;
this.frames[frameIndex] = time;
this.frames[frameIndex + RotateTimeline.ROTATION] = degrees;
};
RotateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var frames = this.frames;
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.rotation = bone.data.rotation;
return;
case MixBlend.first:
var r_1 = bone.data.rotation - bone.rotation;
bone.rotation += (r_1 - (16384 - ((16384.499999999996 - r_1 / 360) | 0)) * 360) * alpha;
}
return;
}
if (time >= frames[frames.length - RotateTimeline.ENTRIES]) {
var r_2 = frames[frames.length + RotateTimeline.PREV_ROTATION];
switch (blend) {
case MixBlend.setup:
bone.rotation = bone.data.rotation + r_2 * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
r_2 += bone.data.rotation - bone.rotation;
r_2 -= (16384 - ((16384.499999999996 - r_2 / 360) | 0)) * 360;
case MixBlend.add:
bone.rotation += r_2 * alpha;
}
return;
}
var frame = Animation.binarySearch(frames, time, RotateTimeline.ENTRIES);
var prevRotation = frames[frame + RotateTimeline.PREV_ROTATION];
var frameTime = frames[frame];
var percent = this.getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + RotateTimeline.PREV_TIME] - frameTime));
var r = frames[frame + RotateTimeline.ROTATION] - prevRotation;
r = prevRotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * percent;
switch (blend) {
case MixBlend.setup:
bone.rotation = bone.data.rotation + (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
r += bone.data.rotation - bone.rotation;
case MixBlend.add:
bone.rotation += (r - (16384 - ((16384.499999999996 - r / 360) | 0)) * 360) * alpha;
}
};
RotateTimeline.ENTRIES = 2;
RotateTimeline.PREV_TIME = -2;
RotateTimeline.PREV_ROTATION = -1;
RotateTimeline.ROTATION = 1;
return RotateTimeline;
}(CurveTimeline));
spine.RotateTimeline = RotateTimeline;
var TranslateTimeline = (function (_super) {
__extends(TranslateTimeline, _super);
function TranslateTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * TranslateTimeline.ENTRIES);
return _this;
}
TranslateTimeline.prototype.getPropertyId = function () {
return (TimelineType.translate << 24) + this.boneIndex;
};
TranslateTimeline.prototype.setFrame = function (frameIndex, time, x, y) {
frameIndex *= TranslateTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + TranslateTimeline.X] = x;
this.frames[frameIndex + TranslateTimeline.Y] = y;
};
TranslateTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var frames = this.frames;
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.x = bone.data.x;
bone.y = bone.data.y;
return;
case MixBlend.first:
bone.x += (bone.data.x - bone.x) * alpha;
bone.y += (bone.data.y - bone.y) * alpha;
}
return;
}
var x = 0, y = 0;
if (time >= frames[frames.length - TranslateTimeline.ENTRIES]) {
x = frames[frames.length + TranslateTimeline.PREV_X];
y = frames[frames.length + TranslateTimeline.PREV_Y];
}
else {
var frame = Animation.binarySearch(frames, time, TranslateTimeline.ENTRIES);
x = frames[frame + TranslateTimeline.PREV_X];
y = frames[frame + TranslateTimeline.PREV_Y];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / TranslateTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TranslateTimeline.PREV_TIME] - frameTime));
x += (frames[frame + TranslateTimeline.X] - x) * percent;
y += (frames[frame + TranslateTimeline.Y] - y) * percent;
}
switch (blend) {
case MixBlend.setup:
bone.x = bone.data.x + x * alpha;
bone.y = bone.data.y + y * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bone.x += (bone.data.x + x - bone.x) * alpha;
bone.y += (bone.data.y + y - bone.y) * alpha;
break;
case MixBlend.add:
bone.x += x * alpha;
bone.y += y * alpha;
}
};
TranslateTimeline.ENTRIES = 3;
TranslateTimeline.PREV_TIME = -3;
TranslateTimeline.PREV_X = -2;
TranslateTimeline.PREV_Y = -1;
TranslateTimeline.X = 1;
TranslateTimeline.Y = 2;
return TranslateTimeline;
}(CurveTimeline));
spine.TranslateTimeline = TranslateTimeline;
var ScaleTimeline = (function (_super) {
__extends(ScaleTimeline, _super);
function ScaleTimeline(frameCount) {
return _super.call(this, frameCount) || this;
}
ScaleTimeline.prototype.getPropertyId = function () {
return (TimelineType.scale << 24) + this.boneIndex;
};
ScaleTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var frames = this.frames;
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.scaleX = bone.data.scaleX;
bone.scaleY = bone.data.scaleY;
return;
case MixBlend.first:
bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
}
return;
}
var x = 0, y = 0;
if (time >= frames[frames.length - ScaleTimeline.ENTRIES]) {
x = frames[frames.length + ScaleTimeline.PREV_X] * bone.data.scaleX;
y = frames[frames.length + ScaleTimeline.PREV_Y] * bone.data.scaleY;
}
else {
var frame = Animation.binarySearch(frames, time, ScaleTimeline.ENTRIES);
x = frames[frame + ScaleTimeline.PREV_X];
y = frames[frame + ScaleTimeline.PREV_Y];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / ScaleTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ScaleTimeline.PREV_TIME] - frameTime));
x = (x + (frames[frame + ScaleTimeline.X] - x) * percent) * bone.data.scaleX;
y = (y + (frames[frame + ScaleTimeline.Y] - y) * percent) * bone.data.scaleY;
}
if (alpha == 1) {
if (blend == MixBlend.add) {
bone.scaleX += x - bone.data.scaleX;
bone.scaleY += y - bone.data.scaleY;
}
else {
bone.scaleX = x;
bone.scaleY = y;
}
}
else {
var bx = 0, by = 0;
if (direction == MixDirection.mixOut) {
switch (blend) {
case MixBlend.setup:
bx = bone.data.scaleX;
by = bone.data.scaleY;
bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bx = bone.scaleX;
by = bone.scaleY;
bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bx) * alpha;
bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - by) * alpha;
break;
case MixBlend.add:
bx = bone.scaleX;
by = bone.scaleY;
bone.scaleX = bx + (Math.abs(x) * spine.MathUtils.signum(bx) - bone.data.scaleX) * alpha;
bone.scaleY = by + (Math.abs(y) * spine.MathUtils.signum(by) - bone.data.scaleY) * alpha;
}
}
else {
switch (blend) {
case MixBlend.setup:
bx = Math.abs(bone.data.scaleX) * spine.MathUtils.signum(x);
by = Math.abs(bone.data.scaleY) * spine.MathUtils.signum(y);
bone.scaleX = bx + (x - bx) * alpha;
bone.scaleY = by + (y - by) * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bx = Math.abs(bone.scaleX) * spine.MathUtils.signum(x);
by = Math.abs(bone.scaleY) * spine.MathUtils.signum(y);
bone.scaleX = bx + (x - bx) * alpha;
bone.scaleY = by + (y - by) * alpha;
break;
case MixBlend.add:
bx = spine.MathUtils.signum(x);
by = spine.MathUtils.signum(y);
bone.scaleX = Math.abs(bone.scaleX) * bx + (x - Math.abs(bone.data.scaleX) * bx) * alpha;
bone.scaleY = Math.abs(bone.scaleY) * by + (y - Math.abs(bone.data.scaleY) * by) * alpha;
}
}
}
};
return ScaleTimeline;
}(TranslateTimeline));
spine.ScaleTimeline = ScaleTimeline;
var ShearTimeline = (function (_super) {
__extends(ShearTimeline, _super);
function ShearTimeline(frameCount) {
return _super.call(this, frameCount) || this;
}
ShearTimeline.prototype.getPropertyId = function () {
return (TimelineType.shear << 24) + this.boneIndex;
};
ShearTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var frames = this.frames;
var bone = skeleton.bones[this.boneIndex];
if (!bone.active)
return;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
bone.shearX = bone.data.shearX;
bone.shearY = bone.data.shearY;
return;
case MixBlend.first:
bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
}
return;
}
var x = 0, y = 0;
if (time >= frames[frames.length - ShearTimeline.ENTRIES]) {
x = frames[frames.length + ShearTimeline.PREV_X];
y = frames[frames.length + ShearTimeline.PREV_Y];
}
else {
var frame = Animation.binarySearch(frames, time, ShearTimeline.ENTRIES);
x = frames[frame + ShearTimeline.PREV_X];
y = frames[frame + ShearTimeline.PREV_Y];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / ShearTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ShearTimeline.PREV_TIME] - frameTime));
x = x + (frames[frame + ShearTimeline.X] - x) * percent;
y = y + (frames[frame + ShearTimeline.Y] - y) * percent;
}
switch (blend) {
case MixBlend.setup:
bone.shearX = bone.data.shearX + x * alpha;
bone.shearY = bone.data.shearY + y * alpha;
break;
case MixBlend.first:
case MixBlend.replace:
bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
break;
case MixBlend.add:
bone.shearX += x * alpha;
bone.shearY += y * alpha;
}
};
return ShearTimeline;
}(TranslateTimeline));
spine.ShearTimeline = ShearTimeline;
var ColorTimeline = (function (_super) {
__extends(ColorTimeline, _super);
function ColorTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * ColorTimeline.ENTRIES);
return _this;
}
ColorTimeline.prototype.getPropertyId = function () {
return (TimelineType.color << 24) + this.slotIndex;
};
ColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a) {
frameIndex *= ColorTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + ColorTimeline.R] = r;
this.frames[frameIndex + ColorTimeline.G] = g;
this.frames[frameIndex + ColorTimeline.B] = b;
this.frames[frameIndex + ColorTimeline.A] = a;
};
ColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
slot.color.setFromColor(slot.data.color);
return;
case MixBlend.first:
var color = slot.color, setup = slot.data.color;
color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha, (setup.a - color.a) * alpha);
}
return;
}
var r = 0, g = 0, b = 0, a = 0;
if (time >= frames[frames.length - ColorTimeline.ENTRIES]) {
var i = frames.length;
r = frames[i + ColorTimeline.PREV_R];
g = frames[i + ColorTimeline.PREV_G];
b = frames[i + ColorTimeline.PREV_B];
a = frames[i + ColorTimeline.PREV_A];
}
else {
var frame = Animation.binarySearch(frames, time, ColorTimeline.ENTRIES);
r = frames[frame + ColorTimeline.PREV_R];
g = frames[frame + ColorTimeline.PREV_G];
b = frames[frame + ColorTimeline.PREV_B];
a = frames[frame + ColorTimeline.PREV_A];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / ColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + ColorTimeline.PREV_TIME] - frameTime));
r += (frames[frame + ColorTimeline.R] - r) * percent;
g += (frames[frame + ColorTimeline.G] - g) * percent;
b += (frames[frame + ColorTimeline.B] - b) * percent;
a += (frames[frame + ColorTimeline.A] - a) * percent;
}
if (alpha == 1)
slot.color.set(r, g, b, a);
else {
var color = slot.color;
if (blend == MixBlend.setup)
color.setFromColor(slot.data.color);
color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
}
};
ColorTimeline.ENTRIES = 5;
ColorTimeline.PREV_TIME = -5;
ColorTimeline.PREV_R = -4;
ColorTimeline.PREV_G = -3;
ColorTimeline.PREV_B = -2;
ColorTimeline.PREV_A = -1;
ColorTimeline.R = 1;
ColorTimeline.G = 2;
ColorTimeline.B = 3;
ColorTimeline.A = 4;
return ColorTimeline;
}(CurveTimeline));
spine.ColorTimeline = ColorTimeline;
var TwoColorTimeline = (function (_super) {
__extends(TwoColorTimeline, _super);
function TwoColorTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount * TwoColorTimeline.ENTRIES);
return _this;
}
TwoColorTimeline.prototype.getPropertyId = function () {
return (TimelineType.twoColor << 24) + this.slotIndex;
};
TwoColorTimeline.prototype.setFrame = function (frameIndex, time, r, g, b, a, r2, g2, b2) {
frameIndex *= TwoColorTimeline.ENTRIES;
this.frames[frameIndex] = time;
this.frames[frameIndex + TwoColorTimeline.R] = r;
this.frames[frameIndex + TwoColorTimeline.G] = g;
this.frames[frameIndex + TwoColorTimeline.B] = b;
this.frames[frameIndex + TwoColorTimeline.A] = a;
this.frames[frameIndex + TwoColorTimeline.R2] = r2;
this.frames[frameIndex + TwoColorTimeline.G2] = g2;
this.frames[frameIndex + TwoColorTimeline.B2] = b2;
};
TwoColorTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
var frames = this.frames;
if (time < frames[0]) {
switch (blend) {
case MixBlend.setup:
slot.color.setFromColor(slot.data.color);
slot.darkColor.setFromColor(slot.data.darkColor);
return;
case MixBlend.first:
var light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha, (setupLight.a - light.a) * alpha);
dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
}
return;
}
var r = 0, g = 0, b = 0, a = 0, r2 = 0, g2 = 0, b2 = 0;
if (time >= frames[frames.length - TwoColorTimeline.ENTRIES]) {
var i = frames.length;
r = frames[i + TwoColorTimeline.PREV_R];
g = frames[i + TwoColorTimeline.PREV_G];
b = frames[i + TwoColorTimeline.PREV_B];
a = frames[i + TwoColorTimeline.PREV_A];
r2 = frames[i + TwoColorTimeline.PREV_R2];
g2 = frames[i + TwoColorTimeline.PREV_G2];
b2 = frames[i + TwoColorTimeline.PREV_B2];
}
else {
var frame = Animation.binarySearch(frames, time, TwoColorTimeline.ENTRIES);
r = frames[frame + TwoColorTimeline.PREV_R];
g = frames[frame + TwoColorTimeline.PREV_G];
b = frames[frame + TwoColorTimeline.PREV_B];
a = frames[frame + TwoColorTimeline.PREV_A];
r2 = frames[frame + TwoColorTimeline.PREV_R2];
g2 = frames[frame + TwoColorTimeline.PREV_G2];
b2 = frames[frame + TwoColorTimeline.PREV_B2];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame / TwoColorTimeline.ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + TwoColorTimeline.PREV_TIME] - frameTime));
r += (frames[frame + TwoColorTimeline.R] - r) * percent;
g += (frames[frame + TwoColorTimeline.G] - g) * percent;
b += (frames[frame + TwoColorTimeline.B] - b) * percent;
a += (frames[frame + TwoColorTimeline.A] - a) * percent;
r2 += (frames[frame + TwoColorTimeline.R2] - r2) * percent;
g2 += (frames[frame + TwoColorTimeline.G2] - g2) * percent;
b2 += (frames[frame + TwoColorTimeline.B2] - b2) * percent;
}
if (alpha == 1) {
slot.color.set(r, g, b, a);
slot.darkColor.set(r2, g2, b2, 1);
}
else {
var light = slot.color, dark = slot.darkColor;
if (blend == MixBlend.setup) {
light.setFromColor(slot.data.color);
dark.setFromColor(slot.data.darkColor);
}
light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
}
};
TwoColorTimeline.ENTRIES = 8;
TwoColorTimeline.PREV_TIME = -8;
TwoColorTimeline.PREV_R = -7;
TwoColorTimeline.PREV_G = -6;
TwoColorTimeline.PREV_B = -5;
TwoColorTimeline.PREV_A = -4;
TwoColorTimeline.PREV_R2 = -3;
TwoColorTimeline.PREV_G2 = -2;
TwoColorTimeline.PREV_B2 = -1;
TwoColorTimeline.R = 1;
TwoColorTimeline.G = 2;
TwoColorTimeline.B = 3;
TwoColorTimeline.A = 4;
TwoColorTimeline.R2 = 5;
TwoColorTimeline.G2 = 6;
TwoColorTimeline.B2 = 7;
return TwoColorTimeline;
}(CurveTimeline));
spine.TwoColorTimeline = TwoColorTimeline;
var AttachmentTimeline = (function () {
function AttachmentTimeline(frameCount) {
this.frames = spine.Utils.newFloatArray(frameCount);
this.attachmentNames = new Array(frameCount);
}
AttachmentTimeline.prototype.getPropertyId = function () {
return (TimelineType.attachment << 24) + this.slotIndex;
};
AttachmentTimeline.prototype.getFrameCount = function () {
return this.frames.length;
};
AttachmentTimeline.prototype.setFrame = function (frameIndex, time, attachmentName) {
this.frames[frameIndex] = time;
this.attachmentNames[frameIndex] = attachmentName;
};
AttachmentTimeline.prototype.apply = function (skeleton, lastTime, time, events, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
if (direction == MixDirection.mixOut) {
if (blend == MixBlend.setup)
this.setAttachment(skeleton, slot, slot.data.attachmentName);
return;
}
var frames = this.frames;
if (time < frames[0]) {
if (blend == MixBlend.setup || blend == MixBlend.first)
this.setAttachment(skeleton, slot, slot.data.attachmentName);
return;
}
var frameIndex = 0;
if (time >= frames[frames.length - 1])
frameIndex = frames.length - 1;
else
frameIndex = Animation.binarySearch(frames, time, 1) - 1;
var attachmentName = this.attachmentNames[frameIndex];
skeleton.slots[this.slotIndex]
.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
};
AttachmentTimeline.prototype.setAttachment = function (skeleton, slot, attachmentName) {
slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(this.slotIndex, attachmentName));
};
return AttachmentTimeline;
}());
spine.AttachmentTimeline = AttachmentTimeline;
var zeros = null;
var DeformTimeline = (function (_super) {
__extends(DeformTimeline, _super);
function DeformTimeline(frameCount) {
var _this = _super.call(this, frameCount) || this;
_this.frames = spine.Utils.newFloatArray(frameCount);
_this.frameVertices = new Array(frameCount);
if (zeros == null)
zeros = spine.Utils.newFloatArray(64);
return _this;
}
DeformTimeline.prototype.getPropertyId = function () {
return (TimelineType.deform << 27) + +this.attachment.id + this.slotIndex;
};
DeformTimeline.prototype.setFrame = function (frameIndex, time, vertices) {
this.frames[frameIndex] = time;
this.frameVertices[frameIndex] = vertices;
};
DeformTimeline.prototype.apply = function (skeleton, lastTime, time, firedEvents, alpha, blend, direction) {
var slot = skeleton.slots[this.slotIndex];
if (!slot.bone.active)
return;
var slotAttachment = slot.getAttachment();
if (!(slotAttachment instanceof spine.VertexAttachment) || !(slotAttachment.deformAttachment == this.attachment))
return;
var deformArray = slot.deform;
if (deformArray.length == 0)
blend = MixBlend.setup;
var frameVertices = this.frameVertices;
var vertexCount = frameVertices[0].length;
var frames = this.frames;
if (time < frames[0]) {
var vertexAttachment = slotAttachment;
switch (blend) {
case MixBlend.setup:
deformArray.length = 0;
return;
case MixBlend.first:
if (alpha == 1) {
deformArray.length = 0;
break;
}
var deform_1 = spine.Utils.setArraySize(deformArray, vertexCount);
if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices;
for (var i = 0; i < vertexCount; i++)
deform_1[i] += (setupVertices[i] - deform_1[i]) * alpha;
}
else {
alpha = 1 - alpha;
for (var i = 0; i < vertexCount; i++)
deform_1[i] *= alpha;
}
}
return;
}
var deform = spine.Utils.setArraySize(deformArray, vertexCount);
if (time >= frames[frames.length - 1]) {
var lastVertices = frameVertices[frames.length - 1];
if (alpha == 1) {
if (blend == MixBlend.add) {
var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices;
for (var i_1 = 0; i_1 < vertexCount; i_1++) {
deform[i_1] += lastVertices[i_1] - setupVertices[i_1];
}
}
else {
for (var i_2 = 0; i_2 < vertexCount; i_2++)
deform[i_2] += lastVertices[i_2];
}
}
else {
spine.Utils.arrayCopy(lastVertices, 0, deform, 0, vertexCount);
}
}
else {
switch (blend) {
case MixBlend.setup: {
var vertexAttachment_1 = slotAttachment;
if (vertexAttachment_1.bones == null) {
var setupVertices = vertexAttachment_1.vertices;
for (var i_3 = 0; i_3 < vertexCount; i_3++) {
var setup = setupVertices[i_3];
deform[i_3] = setup + (lastVertices[i_3] - setup) * alpha;
}
}
else {
for (var i_4 = 0; i_4 < vertexCount; i_4++)
deform[i_4] = lastVertices[i_4] * alpha;
}
break;
}
case MixBlend.first:
case MixBlend.replace:
for (var i_5 = 0; i_5 < vertexCount; i_5++)
deform[i_5] += (lastVertices[i_5] - deform[i_5]) * alpha;
break;
case MixBlend.add:
var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertices;
for (var i_6 = 0; i_6 < vertexCount; i_6++) {
deform[i_6] += (lastVertices[i_6] - setupVertices[i_6]) * alpha;
}
}
else {
for (var i_7 = 0; i_7 < vertexCount; i_7++)
deform[i_7] += lastVertices[i_7] * alpha;
}
}
}
return;
}
var frame = Animation.binarySearch(frames, time);
var prevVertices = frameVertices[frame - 1];
var nextVertices = frameVertices[frame];
var frameTime = frames[frame];
var percent = this.getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
if (alpha == 1) {
if (blend == MixBlend.add) {
var vertexAttachment = slotAttachment;
if (vertexAttachment.bones == null) {
var setupVertices = vertexAttachment.vertic