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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * An object containing the 4 wall bodies that bound the physics world. * * @typedef {object} Phaser.Types.Physics.Impact.WorldDefaults * @since 3.0.0 * * @property {boolean} debugShowBody - Whether the Body's boundary is drawn to the debug display. * @property {boolean} debugShowVelocity - Whether the Body's velocity is drawn to the debug display. * @property {number} bodyDebugColor - The color of this Body on the debug display. * @property {number} velocityDebugColor - The color of the Body's velocity on the debug display. * @property {number} maxVelocityX - Maximum X velocity objects can move. * @property {number} maxVelocityY - Maximum Y velocity objects can move. * @property {number} minBounceVelocity - The minimum velocity an object can be moving at to be considered for bounce. * @property {number} gravityFactor - Gravity multiplier. Set to 0 for no gravity. * @property {number} bounciness - The default bounce, or restitution, of bodies in the world. */