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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @typedef {object} Phaser.Types.Physics.Impact.CollisionOptions * @since 3.0.0 * * @property {string} [slopeTileProperty=null] - Slope IDs can be stored on tiles directly * using Impacts tileset editor. If a tile has a property with the given slopeTileProperty string * name, the value of that property for the tile will be used for its slope mapping. E.g. a 45 * degree slope upward could be given a "slope" property with a value of 2. * @property {object} [slopeMap=null] - A tile index to slope definition map. * @property {integer} [defaultCollidingSlope=null] - If specified, the default slope ID to * assign to a colliding tile. If not specified, the tile's index is used. * @property {integer} [defaultNonCollidingSlope=0] - The default slope ID to assign to a * non-colliding tile. */