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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var TYPE = require('../TYPE'); /** * The Impact Body Type component. * Should be applied as a mixin. * * @namespace Phaser.Physics.Impact.Components.BodyType * @since 3.0.0 */ var BodyType = { /** * [description] * * @method Phaser.Physics.Impact.Components.BodyType#getBodyType * @since 3.0.0 * * @return {number} [description] */ getBodyType: function () { return this.body.type; }, /** * [description] * * @method Phaser.Physics.Impact.Components.BodyType#setTypeNone * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setTypeNone: function () { this.body.type = TYPE.NONE; return this; }, /** * [description] * * @method Phaser.Physics.Impact.Components.BodyType#setTypeA * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setTypeA: function () { this.body.type = TYPE.A; return this; }, /** * [description] * * @method Phaser.Physics.Impact.Components.BodyType#setTypeB * @since 3.0.0 * * @return {Phaser.GameObjects.GameObject} This Game Object. */ setTypeB: function () { this.body.type = TYPE.B; return this; } }; module.exports = BodyType;