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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Sprite3D = require('./Sprite3D'); var GameObjectFactory = require('../../../../src/gameobjects/GameObjectFactory'); /** * Creates a new Sprite3D Game Object and adds it to the Scene. * * Note: This method will only be available if the Sprite3D Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#sprite3D * @since 3.0.0 * * @param {number} x - The horizontal position of this Game Object. * @param {number} y - The vertical position of this Game Object. * @param {number} z - The z position of this Game Object. * @param {string} texture - The key of the Texture this Game Object will use to render with, as stored in the Texture Manager. * @param {(string|integer)} [frame] - An optional frame from the Texture this Game Object is rendering with. * * @return {Phaser.GameObjects.Sprite3D} The Game Object that was created. */ GameObjectFactory.register('sprite3D', function (x, y, z, key, frame) { var sprite = new Sprite3D(this.scene, x, y, z, key, frame); this.displayList.add(sprite.gameObject); this.updateList.add(sprite.gameObject); return sprite; }); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns