phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.
50 lines (39 loc) • 1.78 kB
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
var BuildGameObject = require('../../../../src/gameobjects/BuildGameObject');
var BuildGameObjectAnimation = require('../../../../src/gameobjects/BuildGameObjectAnimation');
var GameObjectCreator = require('../../../../src/gameobjects/GameObjectCreator');
var GetAdvancedValue = require('../../../../src/utils/object/GetAdvancedValue');
var Sprite3D = require('./Sprite3D');
/**
* Creates a new Sprite3D Game Object and returns it.
*
* Note: This method will only be available if the Sprite3D Game Object has been built into Phaser.
*
* @method Phaser.GameObjects.GameObjectCreator#sprite3D
* @since 3.0.0
*
* @param {object} config - The configuration object this Game Object will use to create itself.
* @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object.
*
* @return {Phaser.GameObjects.Sprite3D} The Game Object that was created.
*/
GameObjectCreator.register('sprite3D', function (config, addToScene)
{
if (config === undefined) { config = {}; }
var key = GetAdvancedValue(config, 'key', null);
var frame = GetAdvancedValue(config, 'frame', null);
var sprite = new Sprite3D(this.scene, 0, 0, key, frame);
if (addToScene !== undefined)
{
config.add = addToScene;
}
BuildGameObject(this.scene, sprite, config);
// Sprite specific config options:
BuildGameObjectAnimation(sprite, config);
return sprite;
});
// When registering a factory function 'this' refers to the GameObjectCreator context.