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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var BuildGameObject = require('../../../../src/gameobjects/BuildGameObject'); var BuildGameObjectAnimation = require('../../../../src/gameobjects/BuildGameObjectAnimation'); var GameObjectCreator = require('../../../../src/gameobjects/GameObjectCreator'); var GetAdvancedValue = require('../../../../src/utils/object/GetAdvancedValue'); var Sprite3D = require('./Sprite3D'); /** * Creates a new Sprite3D Game Object and returns it. * * Note: This method will only be available if the Sprite3D Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectCreator#sprite3D * @since 3.0.0 * * @param {object} config - The configuration object this Game Object will use to create itself. * @param {boolean} [addToScene] - Add this Game Object to the Scene after creating it? If set this argument overrides the `add` property in the config object. * * @return {Phaser.GameObjects.Sprite3D} The Game Object that was created. */ GameObjectCreator.register('sprite3D', function (config, addToScene) { if (config === undefined) { config = {}; } var key = GetAdvancedValue(config, 'key', null); var frame = GetAdvancedValue(config, 'frame', null); var sprite = new Sprite3D(this.scene, 0, 0, key, frame); if (addToScene !== undefined) { config.add = addToScene; } BuildGameObject(this.scene, sprite, config); // Sprite specific config options: BuildGameObjectAnimation(sprite, config); return sprite; }); // When registering a factory function 'this' refers to the GameObjectCreator context.