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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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# Phaser 3.60.0 Change Log Return to the [Change Log index](CHANGELOG-v3.60.md). ## Geometry Breaking Changes The following are API-breaking, in that a new optional parameter has been inserted prior to the output parameter. If you use any of the following functions, please update your code: * The `Geom.Intersects.GetLineToLine` method has a new optional parameter `isRay`. If `true` it will treat the first line parameter as a ray, if false, as a line segment (the default). * The `Geom.Intersects.GetLineToPoints` method has a new optional parameter `isRay`. If `true` it will treat the line parameter as a ray, if false, as a line segment (the default). * The `Geom.Intersects.GetLineToPolygon` method has a new optional parameter `isRay`. If `true` it will treat the line parameter as a ray, if false, as a line segment (the default). * `Geom.Intersects.GetRaysFromPointToPolygon` uses the new `isRay` parameter to enable this function to work fully again. ## Geometry Updates * `Geom.Intersects.LineToLine` will no longer create an internal `Point` object, as it's not required internally (thanks @Trissolo) ## Geometry Bug Fixes * Fixed issue in `Geom.Intersects.GetLineToLine` function that would fail with colinear lines (thanks @Skel0t) ## Curves New Features * `Curves.Path.getCurveAt` is a new method that will return the curve that forms the path at the given location (thanks @natureofcode) ## Path Bug Fixes * The `Path.fromJSON` function would use the wrong name for a Quadratic Bezier curve class, meaning it would be skipped in the exported JSON. It's now included correctly (thanks @natureofcode) --------------------------------------- Return to the [Change Log index](CHANGELOG-v3.60.md). šŸ“– Read the [Phaser 3 API Docs](https://newdocs.phaser.io/) šŸ’» Browse 2000+ [Code Examples](https://labs.phaser.io) šŸ¤ Join the awesome [Phaser Discord](https://discord.gg/phaser)