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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers from the team at Phaser Studio Inc.

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# Phaser 3.60.0 Change Log Return to the [Change Log index](CHANGELOG-v3.60.md). ## Build and Webpack Config Updates * Phaser 3 is now built with webpack 5 and all related packages have been updated. * Lots of configuration objects now have full TypeScript definitions thanks to @16patsle * The `path` package used by the TS Defs generator has been moved to `devDependencies` (thanks @antkhnvsk) ## Build and Webpack Config Updates Bug Fixes * Several paths have been fixed in the `phaser-core.js` entry point (thanks @pavle-goloskokovic) * Modified the way Phaser uses `require` statements in order to fix an issue in Google's closure-compiler when variables are re-assigned to new values (thanks @TJ09) ## Browser Specific Updates * We've added a polyfill for the `requestVideoFrameCallback` API because not all current browsers support it, but the Video Game Object now relies upon it. * IE9 Fix: Added 2 missing Typed Array polyfills (thanks @jcyuan) * IE9 Fix: CanvasRenderer ignores frames with zero dimensions (thanks @jcyuan) --------------------------------------- Return to the [Change Log index](CHANGELOG-v3.60.md). šŸ“– Read the [Phaser 3 API Docs](https://newdocs.phaser.io/) šŸ’» Browse 2000+ [Code Examples](https://labs.phaser.io) šŸ¤ Join the awesome [Phaser Discord](https://discord.gg/phaser)