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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @typedef {object} Phaser.Types.Renderer.WebGL.WebGLPipelineAttributeConfig * @since 3.50.0 * * @property {string} name - The name of the attribute as defined in the vertex shader. * @property {number} size - The number of components in the attribute, i.e. 1 for a float, 2 for a vec2, 3 for a vec3, etc. * @property {Phaser.Types.Renderer.WebGL.WebGLConst} type - The data type of the attribute, one of the `WEBGL_CONST` values, i.e. `WEBGL_CONST.FLOAT`, `WEBGL_CONST.UNSIGNED_BYTE`, etc. * @property {boolean} [normalized=false] - Should the attribute data be normalized? */