/**
* @typedef {object} Phaser.Types.Renderer.WebGL.WebGLConst
* @since 3.50.0
*
* @property {GLenum} enum - The data type of the attribute, i.e. `gl.BYTE`, `gl.SHORT`, `gl.UNSIGNED_BYTE`, `gl.FLOAT`, etc.
* @property {number} size - The size, in bytes, of the data type.
*/