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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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module.exports = [ '#define SHADER_NAME SHINE_FS', 'precision mediump float;', 'uniform sampler2D uMainSampler;', 'uniform vec2 resolution;', 'uniform bool reveal;', 'uniform float speed;', 'uniform float time;', 'uniform float lineWidth;', 'uniform float gradient;', 'varying vec2 outTexCoord;', 'void main ()', '{', ' vec2 uv = gl_FragCoord.xy / resolution.xy;', ' vec4 tex = texture2D(uMainSampler, outTexCoord);', ' vec4 col1 = vec4(0.3, 0.0, 0.0, 1.0);', ' vec4 col2 = vec4(0.85, 0.85, 0.85, 1.0);', ' uv.x = uv.x - mod(time * speed, 2.0) + 0.5;', ' float y = uv.x * gradient;', ' float s = smoothstep(y - lineWidth, y, uv.y) - smoothstep(y, y + lineWidth, uv.y);', ' gl_FragColor = (((s * col1) + (s * col2)) * tex);', ' if (!reveal)', ' {', ' gl_FragColor += tex;', ' }', '}', ].join('\n');