phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
29 lines (26 loc) • 900 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @typedef {object} Phaser.Physics.Matter.Events.SleepEndEvent
*
* @property {any} source - The source object of the event.
* @property {string} name - The name of the event.
*/
/**
* The Matter Physics Sleep End Event.
*
* This event is dispatched by a Matter Physics World instance when a Body stop sleeping.
*
* Listen to it from a Scene using: `this.matter.world.on('sleepend', listener)`.
*
* @event Phaser.Physics.Matter.Events#SLEEP_END
* @type {string}
* @since 3.0.0
*
* @param {Phaser.Physics.Matter.Events.SleepEndEvent} event - The Sleep Event object.
* @param {MatterJS.BodyType} body - The body that has stopped sleeping.
*/
module.exports = 'sleepend';