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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2013-2023 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * @typedef {object} Phaser.Physics.Matter.Events.AfterUpdateEvent * * @property {number} timestamp - The Matter Engine `timing.timestamp` value for the event. * @property {any} source - The source object of the event. * @property {string} name - The name of the event. */ /** * The Matter Physics After Update Event. * * This event is dispatched by a Matter Physics World instance after the engine has updated and all collision events have resolved. * * Listen to it from a Scene using: `this.matter.world.on('afterupdate', listener)`. * * @event Phaser.Physics.Matter.Events#AFTER_UPDATE * @type {string} * @since 3.0.0 * * @param {Phaser.Physics.Matter.Events.AfterUpdateEvent} event - The Update Event object. */ module.exports = 'afterupdate';