phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
30 lines (25 loc) • 897 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2013-2023 Photon Storm Ltd.
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
/**
* @namespace Phaser.Physics.Matter
*/
module.exports = {
BodyBounds: require('./BodyBounds'),
Components: require('./components'),
Events: require('./events'),
Factory: require('./Factory'),
MatterGameObject: require('./MatterGameObject'),
Image: require('./MatterImage'),
Matter: require('./CustomMain'),
MatterPhysics: require('./MatterPhysics'),
PolyDecomp: require('./poly-decomp'),
Sprite: require('./MatterSprite'),
TileBody: require('./MatterTileBody'),
PhysicsEditorParser: require('./PhysicsEditorParser'),
PhysicsJSONParser: require('./PhysicsJSONParser'),
PointerConstraint: require('./PointerConstraint'),
World: require('./World')
};