UNPKG

phaser

Version:

A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

14 lines (13 loc) 694 B
/** * A Text Shadow configuration object as used by the Text Style. * * @typedef {object} Phaser.Types.GameObjects.Text.TextShadow * @since 3.0.0 * * @property {number} [offsetX=0] - The horizontal offset of the shadow. * @property {number} [offsetY=0] - The vertical offset of the shadow. * @property {string} [color='#000'] - The color of the shadow, given as a CSS string value. * @property {number} [blur=0] - The amount of blur applied to the shadow. Leave as zero for a hard shadow. * @property {boolean} [stroke=false] - Apply the shadow to the stroke effect on the Text object? * @property {boolean} [fill=false] - Apply the shadow to the fill effect on the Text object? */