/**
* @typedef {object} Phaser.Types.GameObjects.Sprite.SpriteConfig
* @extends Phaser.Types.GameObjects.GameObjectConfig
* @since 3.0.0
*
* @property {(string|Phaser.Textures.Texture)} [key] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
* @property {(string|number)} [frame] - An optional frame from the Texture this Game Object is rendering with.
*/