phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
9 lines (8 loc) • 481 B
JavaScript
/**
* {object} Phaser.Types.GameObjects.Particles.ParticleEmitterFrameConfig
* 3.0.0
*
* {number|number[]|string|string[]|Phaser.Textures.Frame|Phaser.Textures.Frame[]} [frames] - One or more texture frames.
* {boolean} [cycle] - Whether texture frames will be assigned consecutively (true) or at random (false).
* {number} [quantity] - The number of consecutive particles receiving each texture frame, when `cycle` is true.
*/