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phaser

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A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.

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/** * @author Richard Davey <rich@photonstorm.com> * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Clone = require('./Clone'); /** * Creates a new Object using all values from obj1. * * Then scans obj2. If a property is found in obj2 that *also* exists in obj1, the value from obj2 is used, otherwise the property is skipped. * * @function Phaser.Utils.Object.MergeRight * @since 3.0.0 * * @param {object} obj1 - [description] * @param {object} obj2 - [description] * * @return {object} [description] */ var MergeRight = function (obj1, obj2) { var clone = Clone(obj1); for (var key in obj2) { if (clone.hasOwnProperty(key)) { clone[key] = obj2[key]; } } return clone; }; module.exports = MergeRight;