phaser
Version:
A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.
37 lines (32 loc) • 800 B
JavaScript
/**
* @author Richard Davey <rich@photonstorm.com>
* @copyright 2018 Photon Storm Ltd.
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
*/
/**
* Shallow Object Clone. Will not clone nested objects.
*
* @function Phaser.Utils.Object.Clone
* @since 3.0.0
*
* @param {object} obj - the object from which to clone
*
* @return {object} a new object with the same properties as the input obj
*/
var Clone = function (obj)
{
var clone = {};
for (var key in obj)
{
if (Array.isArray(obj[key]))
{
clone[key] = obj[key].slice(0);
}
else
{
clone[key] = obj[key];
}
}
return clone;
};
module.exports = Clone;